Mobile Game Development encompasses comprehensive professional training - from game user interface (UI) design and mobile game product management, to Flash and Java game programming/scripting - all in creative studio environment. Produce a prototype or a complete mobile game for Windows, Mac, Web, and/or Mobile platforms (including iPhone).
FALL QUARTER
Title
Course Number
Units
Principles of Mobile Game Design
ART40495
4.0
Designed to give students a survey of mainstream and mobile game industries, game player demographics, the evolution of game genres, art styles, game play mechanics, and supporting game platforms. Students explore the best and worst practices of the mobile game industry. Emphasis is on the design elements of mobile games. Practical application of in-class material support your efforts to design your own unique mobile game.
Transitional Study: Mobile Games for Artists*
ART40496
4.0
Developed for artists, less technical students, or students lacking adequate level of knowledge in fundamentals of programming/scripting. Topics include fundamental programming and scripting principles related to video game development. Theoretical exploration into scripting techniques reinforced by practical application of such will provide students with greater understanding of implementation strategies and help students solve practical problems via unique scripting solutions.
Transitional Study: Mobile Games for Programmers*
ART40497
4.0
Created for programmers, more technical students, or students lacking adequate level of knowledge in art technologies, this class provides you with technical art skills to create flat and three-dimensional art for mobile game development. Explore the fundamentals of creating art assets for mobile games using Adobe Photoshop, Adobe Flash, and Autodesk Maya.
WINTER QUARTER
Title
Course Number
Units
Art Technologies for Mobile Games
ART40498
4.0
Provides a strong foundation for creating flat and three-dimensional art for mobile game development. Students create art assets for mobile games using Adobe Photoshop, Adobe Flash and Autodesk's Maya. Students will concentrate on building and animating characters, backgrounds, UI, and other visual game art elements supporting various game art styles and platforms.
Scripting Technologies for Mobile Games
ART40499
4.0
Further your theoretical and practical exploration into programming/scripting techniques for mobile video games. Apply your knowledge by creating unique programming/scripting solutions to drive specific game processes, animations and events within provided game environments, which mirror real world game production environments.
SPRING QUARTER
Title
Course Number
Units
Creative Studio: Mobile Game Prototyping I
ART40500
4.0
Organize your production environment and begin the development of a game prototype. Under the supervision of the instructor, build art and programming/scripting assets for your game prototype. This also supports your programming/scripting efforts and game functionality solutions specific to the actual game prototypes you are currently working on. Develop creative solutions to overcome limitations and expand functionality of your game prototype.
Business of Mobile Game Development
ART40501
4.0
Understand the marketing and business sides of mobile game development. Topics such as setting strategic goals for the company and specific mobile game product, defining game demographic and platform delivery, advertising strategies, publishing opportunities, and other non-production related issues of mobile game development will be covered to help you understand the business side of the mobile game development business. Students also test games, define the fun, and analyze why a game is successful or not.
SUMMER QUARTER
Title
Course Number
Units
Creative Studio: Mobile Game Prototyping II
ART40502
4.0
This final Creative Studio course is designed to help you finish your game prototype, test it and get it ready for publishing to the intended game platform. You will package your game prototype into required format based on publisher or end platform guidelines.
Portfolio Development
ART40503
4.0
A comprehensive studio class that is designed to give you plenty of time to produce and polish your portfolio content. Several in-class progress milestones, qualitative portfolio reviews by the industry professional guest speakers, and peer critiques will enhance your experience and provide maximum guidance to improving the overall quality of your artwork.
* Based on their background, each student will take a Transitional Study course for either Artists or Programmers. Student may elect to take both.
Mobile Game Development Career Opportunities
Mobile Game Designer
Responsible for the overall fun factor of playing a game, designing game play mechanics, user interface, and game flow. Collaborating with the entire development team to create the perfect look and feel for a diverse range of short mobile games.
Mobile Game Artist
Works closely with both game designers and programmers to create a wide range of art assets such as game backgrounds, characters, and objects with consideration for specific art direction and functionality needs of the game play.
User Interface Artist
Brings an aesthetic approach to the visual communication between the game and the player. In other words, the user interface artist is responsible for providing a player with the on-screen information about the current progress within the game as well as a meaningful menu structure to access passive game controls and other menu items of the game.
Product Manager
Responsible for defining the product's requirements and bringing the final product to market. This includes managing the product throughout the production lifecycle, gathering and prioritizing the product and the customer requirements, defining the product vision, and working closely with engineering to deliver solutions on time and on budget.
Java Game Programmer/Scripter
Works within a highly collaborative and fast paced environment. The game programmer/scripter works with designers, artists and producers to plan for, develop and deploy bleeding edge Flash/Java games. The core responsibility of a game programmer is successful and on-time delivery of functional projects for web, personal computer, and mobile platforms.
I liked that the DAC program was very concentrated. I don't feel like I know any less than my coworkers who went to 4 year design colleges. I also feel as though I can still contact the instructors with any questions, suggestions, or references. I liked that the classes were small and therefore could get a lot of personal attention.
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Erin Hampton
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